local function get_common_inst()
    local inst = require("prefabs/npc_characters/__00__human_npc_common")():Common_Npc_Create()
    return inst
end

local function wagstaff()
    local inst = get_common_inst()
    inst.AnimState:SetBuild("wagstaff")
    inst.prefab_base = "wagstaff"
    -- inst.customidleanim = "idle_wolfgang"  -- 站立休闲动作
    -- inst.soundsname = "woodie"
    inst.soundsname = "wagstaff"
    inst.talk_sound = "moonstorm/characters/wagstaff/talk_LP"


    -- inst.AnimState:OverrideSymbol("face", "wagstaff_face_swap", "face")
    -- inst.AnimState:OverrideSymbol("swap_hat", "hat_gogglesnormal", "swap_hat")
    return inst
end

return Prefab("wagstaff_2_npc",wagstaff)